Sound Card: Sound Card compatible with DirectX 9.0c Video Card: NVIDIA GeForce FX or ATI Radeon 9700 128MB with support for Pixel Shader 2.0 Processor: Pentium 4 2.5 GHz or equivalent Athlon performance
Operating System: Microsoft Windows XP (SP3) / Windows Vista (SP1) / Windows 7 The project significantly improved facial animation, reworked all of player movement, making runs, turnovers, dropped, tremors and interaction in general have become more organic, and virtual athletes is more natural to accelerate and slow down the run, and repeats using the effect of blurring the image (motion blur), "animating" naked. The most accurate likeness of virtual football players with real shows PES 2010, but PES 2011 raises the bar even higher. Long runs from the middle of the field is now difficult, and to succeed, you need to make quick passes. Emotions run high during a counterattack, but the players can force their opponent through the leisurely pace of rebuilding and moving forward through space. New level of control requires a higher rate, will vary depending on the situation. Animation and also contributed to the game atmosphere: even without the ball players behave naturally - they run and walk in different ways, showing individuality. Tremors and blocking now look impressive, but the methods to intercept the ball is impressive diversity. In addition, the numerous requests of fans of the series, improved physical contact between players. Players move more smoothly and naturally, showing more realistic than ever, acceleration and inertia. Confronting the attacker, they prefer to get close and make him make a mistake. Defenders are now the most naturally retain their positions, are not rushing to every ball, trapped in their area. Persistent rapid rush a negative impact on performance football and its impact on traffic, in particular, the passing game will be slow and inaccurate.
In addition to the overall scale of state power players reflects an additional indicator of impact and endurance. You can even "put pressure" on the opponent to make him throw the ball. Need to carefully calibrate passes, to anticipate the maneuvers teammates and wisely used to move them.
This makes it possible to send the ball anywhere, and absolutely free to play the game. Team PES Productions improved the system passes through 360 °, providing an unprecedented level of control over every transmission, stroke, throw, and a canopy. If anything, of "Repeat" will remain in place - you can easily review the most spectacular episodes of the match and after it. Yes, we are now able to cobble together their own clubs and play against each other online. In multiplayer, will be at least one big change - Master League mode will step into the online world. The impact direction and generally can be identified with sniper accuracy. Office of the players even closer to the notorious realism. For instance, if you're mindlessly peck on the button "sprint", the final phase of the attack a player may simply not enough forces for a good kick. They will be very important and should always follow them. Balls can now be spread absolutely anywhere with surgical precision, with long balls into space, short passes to feet, and intricate one-twos allowing the player to dictate play and control the tempo of a match.Įach player on the field will separate stripes, reflecting the endurance and his willingness to "cannon" shot on goal.
Central to its total freedom of play, PRO EVOLUTION SOCCER 2011 introduces a power bar for each player that allows the user to determine the exact strength and placement of every pass and shot.
The PRO EVOLUTION SOCCER franchise has long been regarded as offering incredible realism and control, however PRO EVOLUTION SOCCER 2011 will reinvigorate the series with the most advanced set of improved gameplay additions, control options and to catch up with the evolution of the real-life soccer.